Minor Update: The Soul Harvest 8.6
Released: In development
CurseForge title: Working title, awaiting approval
In development: custom Excalibur textures, a Keres rework and mob scaling changes. These notes are unreleased and may change.
Gameplay Changes#
- Reworked the Keres origin: hunger is replaced with souls, gained passively, through hostile kills and by attacking raid bosses.
- Souls give stat bonuses and full-bar buffs, with improved capacity and buffs after defeating the Ender Dragon.
- Devour Souls now exchanges stored souls for healing and temporary absorption.
- Vicious Fangs is replaced with Soulrend, and the secondary active ability was removed. Eternal Hunger now automatically highlights wounded hostile mobs in red.
- Daylight pauses passive soul generation unless Mirroring is equipped.
- Decreased mob damage per level from 0.1 to 0.085, and mob health per level from 0.3 to 0.28.
- Fixed the Pixie being invisible in third person (with proportional transparency for player size variation), and Revenant summon damage not contributing to leveling progress.
- Fixed the origin overview and ability description in the Origin selection UI, and updated the Keres overview and ability descriptions.
Backend Changes#
- Added custom Excalibur textures for several mods (LaTabla).
- General FPS and TPS performance improvements.
- Organized origin and class localization.
- Updated mods and Ambient Sounds.
Mods and resource packs#
Added: Excalibur Demi’s Sky Arena (LaTabla), Excalibur Icarus (LaTabla), Excalibur Nether Remastered (LaTabla), Excalibur Epic Knights: Ice and Fire (LaTabla)