Minor Update: The Soul Harvest 8.6

Released: In development
CurseForge title: Working title, awaiting approval

In development: custom Excalibur textures, a Keres rework and mob scaling changes. These notes are unreleased and may change.

Gameplay Changes#

  • Reworked the Keres origin: hunger is replaced with souls, gained passively, through hostile kills and by attacking raid bosses.
  • Souls give stat bonuses and full-bar buffs, with improved capacity and buffs after defeating the Ender Dragon.
  • Devour Souls now exchanges stored souls for healing and temporary absorption.
  • Vicious Fangs is replaced with Soulrend, and the secondary active ability was removed. Eternal Hunger now automatically highlights wounded hostile mobs in red.
  • Daylight pauses passive soul generation unless Mirroring is equipped.
  • Decreased mob damage per level from 0.1 to 0.085, and mob health per level from 0.3 to 0.28.
  • Fixed the Pixie being invisible in third person (with proportional transparency for player size variation), and Revenant summon damage not contributing to leveling progress.
  • Fixed the origin overview and ability description in the Origin selection UI, and updated the Keres overview and ability descriptions.

Backend Changes#

  • Added custom Excalibur textures for several mods (LaTabla).
  • General FPS and TPS performance improvements.
  • Organized origin and class localization.
  • Updated mods and Ambient Sounds.

Mods and resource packs#

Added: Excalibur Demi’s Sky Arena (LaTabla), Excalibur Icarus (LaTabla), Excalibur Nether Remastered (LaTabla), Excalibur Epic Knights: Ice and Fire (LaTabla)