Minor Update: Big Factions, Animations, Balancing and More Update 7.3
Released: Jan 25, 2026
A faction revamp, new animations and boss level changes. The notes warn that the update resets all factions and removes all current faction entities.
Gameplay Changes#
- Revamped factions, faction structures and the faction questline.
- Re-added Iron’s Spellbooks custom casting animations, and added new animations to most default weapon types and to movement (sprinting, walking, stagger).
- Raised Warden and Old Champion levels to 100, and Frostmaw, Shade and Wroughtnaut to 60. They no longer level with distance.
- Increased the Nether Crystal drop chance from Wardens to 50%.
- Increased item vault capacity to 54 stacks, and Revenant summon power by about 300%.
- Tweaked quests, improved rewards and added new quests (credit: Odd_Turtle).
- Balanced several Apotheotic Additions gems, and nerfed Chain Lightning, Abyssal Shroud and Magic Missile.
- Added an Estus Flask recipe, a new Eye of Mech recipe, and extra spell power attributes to several weapons.
- Added many new dragon textures (thanks to LaTabla).
- Disabled the foundry structure, and the buried treasure, stronghold and ancient temple locations on the explorer’s compass.
- Fixed skill tree evasion chance nodes (thanks to Klayrex), and lowered the Sepia Globe arcana bonus.
Backend Changes#
- Set claimed chunk expiry to 40 days (default).
- Made several shader adjustments and quality-of-life changes.
- Updated mods.
Mods and resource packs#
Added: Create: Copycats+, Excalibur | Ice and Fire | Tabla’s Dragon Retextures, OPAC Bonus Claims, Nightfall: Invade, Epicfight-Extras
Removed: Apothic Supplementaries - Enchanting (replaced with custom data), Apothic Amendments - Enchanting (replaced with custom data), LUMINOUS: BEASTS (unnecessary), YDM’s Weapon Master (caused too many visual bugs), Auto Third Person (unnecessary), Small End Features (unnecessary), Particular Reforged (unnecessary), Farsight (unnecessary), Healing Campfire (unnecessary)